Indie software from godot
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BBCodeEdit (for script editor)
Brings BBCode completion and QOL tools to the script editor in order to help format documentation comments. # Changelog 1.2.2: - Improve [param] completion robustness - Improve icon fetching robustness by using the AnyIcon addon 1.2.1: - Add a system to reduce builtin classes cache for versions of the engine with the same classes 1.2: - Godot 4.4 support - Better compatibility with future or non official Godot versions : The addon will ask to fetch builtin classes if it doesn't know which classes to propose when completing. - Add a tool to fetch builtin classes - Fix the addon being able to fetch classes that are not available in the editor 1.1: - Allow deleting actions generated by this addon - Fixed a potential error at editor startup 1.0.1: - Fix missing files in subfolders when downloading the addon.
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Particle scene compositor
This plugin adds new nodes and associated editor tools to help create and use particle scenes. Features: • Particle control panel that provides QoL features and synchronized autoplay of all particle nodes in the editor. • SyncNode runtime nodes that can play and restart all child particle nodes in a synchronized manner. By default offers "one-shot" behavior, autoplaying on ready and self-freeing once all child particles have finished. • SyncNode versions available for both Gpu and Cpu particles, as well as 2D and 3D. • Both GDScript and C# compatible, with all SyncNode variants available in both languages. NOTE: Each component of the plugin works fully stand-alone. On installation a popup will ask which components to keep and which to omit, so there's no need to add the 3d nodes in a 2d project, or GDScript nodes in a C# project etc.
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NetworkTextureRect
Dead simple network images
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VisualShader IdMap
# VisualShader-IdMap VisualShader IdMap masking Node Includes: IDMap Sampler : Idmap by Sampler2D IDMap Texture : Idmap by Texture2D Inputs: * IdMap Texture : IdMap Image Texture * Colorkey : Color to extract mask from IdMap Texture * Tolerance : Color values tolerance (Default = 0.05) Output: * Mask : Float value of the resultant mask Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio
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Godot Road Generator
A Godot plugin to create 3D highways, streets, and paths with ease. This is the Godot 4.3-4.6 asset, the plugin is also available for 3.5. Features include: - Fully custom geometry extending the 3D Path node, for perfectly tiled road seams and no holes or gaps. - Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane) - Flexible procedural intersections via RoadIntersections - Utility RoadLaneAgent node for easily following your road - The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis - Procedural geometry for lane changes based on connected RoadPoints - Automated collision mesh generation - Automated AI lane paths created with neighbor-connectedness - Visual feedback with custom viewport gizmos - Quickly generate roads using interactive an interactive add mode and live connection tool - Terrain3D flattening with connector script (Terain3D 1.0+ only) - A variety of pre-modeled intersection pieces are available to drop into your scene, with the ability to "snap" to your other road points. - Export your roads directly to gLTF for further customization, and easily swap them back into your scenes by turning off procedural geo while retaining AI lanes
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Event Audio
An event-based audio workflow for Godot. - Event based - add audio without modifying scenes or nodes. - Centralised. Build up a banks of audio in one place. - Works with 2D and 3D scenes. - Works with GDScript and C#. - Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked. - Triggers are searched for hierarchically the using `+` separator. - Audio banks can be swapped out at runtime.
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Tile Pattern Editor
A simple Tile Pattern Editor for the Godot Editor, enabling the creation and editing of tile patterns for use in tile-based games or systems.
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Better Third Person Camera 3D
A third-person camera for 3D games. The camera has: - Its own Spring-Arm. - Support for Zoom and mouse events. - Rotation control and mouse events.
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RhythmNotifier - Sync Your Game to the Beat of the Music (Sound & Audio)
Sync game events and sound effects with the beat of the music. This addon provides the RhythmNotifier class, which is a node that emits rhythmic signals synchronized with the beat of an AudioStreamPlayer. The signals are precisely synchronized with the audio, accounting for output latency. It aims to Just Work while still being flexible enough for your use case, integrating with whatever audio system you use. Just set two properties, then use one method to create all the signals you need. For usage and lots of examples, see the Github repo or the RhythmNotifier class documentation in Godot. The short version is: set RhythmNotifier's Beats Per Minute property and optionally point it to an AudioStreamPlayer, then use its beats() method to create signals that emit every time a certain beat is reached, or repeatedly according to your specs. Whenever the AudioStreamPlayer is playing, or if you set the Running property to true manually, signals will be emitted. This work is inspired by the Conductor class for Godot 3, which in turn is based on the "Sync the gameplay with audio and music" official tutorial.
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Godot WRY — UI with HTML, CSS and JS
WRY is a cross-platform webview rendering library. This extension allows you to use the native webview in Godot to build browsers and GUIs with HTML, CSS and JavaScript. ======================== SUPPORTED PLATFORMS ======================== - Windows (10, 11) - Mac (Intel, Apple Sillicon) - Linux (X11)* Android/iOS and HTML5 support is planned. * X11 support only. Transparency is currently not supported on Linux. ======================== DOCUMENTATION / SUPPORT ======================== Guides and API reference can be found here: https://godot-wry.doceazedo.com Feel free to join our Discord to ask questions, share what you are building, and whatever else you want: https://discord.gg/B9fWw3raZJ ======================== CAVEATS ======================== - Webview always renders on top - Different browser engines across platforms - No automatic dependency checks You can learn more about these caveats here: https://godot-wry.doceazedo.com/about/caveats.html ======================== SOURCE CODE ======================== We have over 350 stars on GitHub already! Thank you! If you want to give the project a star, suggest a new feature, report a problem/bug, or submit a pull request, you can find our repository here: https://github.com/doceazedo/godot_wry
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Better Terrain in Gaea
Plugin to combine Better Terrain and Gaea plugins. Requires Godot 4.3+, Better Terrain and Gaea. Only works with TileMapLayers. https://github.com/Portponky/better-terrain https://github.com/BenjaTK/Gaea
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Godot Open Editors
This add-on introduces a new dock that lists the scenes open in the editor, allowing you to find scenes without having to look though a bunch of tabs. Just clicking on the scene in the dock will move focus to that editor tab. You can also close and play scenes right from the dock as well as copy the scene file path with a right click of the mouse button.
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Noise Shader
This addon adds 4 CompositorEffects that can be added to cameras. These shaders take the color output of the camera and uses it to adjust their images. This creates an image that can only be seen while its playing. Cycling Noise: This effect cycles through different shades of white and black to create a cycling image. The brighter the input pixel, the faster the shader updates. Sliding Noise This effect moves pixels every frame to create a sliding effect. All moving pixels move at the same exact speed. Variable Sliding Noise Very similar to the other sliding noise effect, but brighter pixels move faster. Darker pixels will slide at a lower frame rate, which conveys depth. Colorful Noise Equivalent to the cycling noise, but can cycle color too. The red channel controls pixel value, and the green channel controls color.
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simple random position generator
i've recently started using godot and this is a very simple script for generating random positions in range of an area i made this for my own project and noticed there is no such thing in asset store even tho its very simple features: include an area wich the random position will be generated in exclude an area from generating in order to get the random position you need to call the give_random_pos() function. in order to enable exclude zone hit the bool in scene and set the pos1 and pos2
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Visual State Machine
A State Nachine whit visual nodes and connections for your game
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Node3D To Camera
Adds a configurable shortcut to set the transform of any selected Node3Ds in the scene to the current camera transform.
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Quit and Restart Buttons
Adds buttons for quitting and restarting the application when pressed, with configurable alternative methods of behaviour if doing so is impossible. A very simple control node made for the sake of quick and simple solutions in times of need (ex. game jams).
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Visual Studio Debugger
This plugin enables the use of the Visual Studio Debugger for Godot .NET projects. In Visual Studio, you have two options: - Run Godot Debug: run the entire project (similar to pressing F5). - Run Godot Debug *scene-name*: run the currently open scene (similar to pressing F6).
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LH: CameraControl
This script operates a camera in a 'Transport Fever' way. And can be controlled by keys, mouse and mouse pad. Following features are implemented: - Movement LEFT/DOWN/UP/RIGHT (keys: 'A/S/W/D' / mouse[pad]: left/down/up/right with right button) - Pan CCW/CW (keys: 'Q/E' / mouse[pad]: left/right with middle button [key 'CTRL']) - Tilt UP/DOWN (keys: 'R/F' / mouse[pad]: up/down with middle button [key 'CTRL']) - Zoom OUT/IN (keys: 'Z/X' / mouse[pad]: scroll up/down [2 point pinch/release]) - Interlocking of contradictional movements - Optional edge scrolling LEFT/DOWN/UP/RIGHT and debug information - Configurable speeds/initial positions/limits/inversion of movement direction
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Idle Energy Saver
This plugin lowers the CPU consumption of your application when it loses its focus which is when it gets minimized or when you switch to another program. It's as simple as adding a node to your main scene. This is especially of interest for you if you build a non-game application. See the project's README for more details.
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CameraRegion2D
A simple Godot addon for managing Camera2D transitions and behaviors using defined regions. Easily add camera transitions, shake effects, and region-specific configurations to your game.
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DualEditor
A plugin for Godot Engine writted fully in GDScript Allow you to EDIT 2D and 3D editor next to each other ( by splitting the view ) ! Features 1 - Enable/Disable 2D/3D Dual Mode : This transform your 2D and 3D tab into a splitted view (2D on left and 3D on right) 2 - Change on focus : To edit the editor your want ( 2D or 3D ) just move your mouse above the panel your want, it will automatically transform the other into a simple preview ( you can see the change on the 2D / 3D buttons on the Godot top editor bar ) 3 - Keep top bar functionnalities: When the focused editor change it will automatically switch the top bar functionality of the current editor ( the bar with snap grid options etc )
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GDTerm (Godot In-Editor Terminal)
This tool allows access to an OS terminal from within the Godot Editor as a new main window. This allows issuing command line actions without leaving the Godot editor, such as starting and stopping servers, and checking logs.
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Inventory Toolkit
Scripts and base classes for inventory control, with configurable item stack and slots. Check the example for tipical usage.
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Eye Dropper - Palette swapper shader
Eye Dropper is a shader (GDShader) that helps with quick color palette swapping easily customizable through shader parameters. This shader is a canvas_item type of shader that was meant, at least initially, to be used with CanvasItems nodes in Godot. Contributions are welcome to make a 3D version (To contribute, visit the GitHub repository, available in this page). With this shader, you can configure your palettes through textures or through color arrays, or even use both options, if it's more convenient to you. This project is fully documented so that you can understand what each function or property does, just check it out in the eye_dropper.gdshader file! To be able to use the palette arrays with various colors, make sure to tweak the max_palette_array_size constant in the shader file so that it attends your project's needs. By default it is set to 8, which means that only 8 colors are allowed at maximum using the arrays, but, as mentioned, that's easily tweakable. I hope this shader helps you with your project! :D *This project was tested with Godot 4.3.
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Save Engine
Save and load game mechanics with slots and autosave. Beta version. Includes: SaveService: It's the main singleton service of the plugin, used to save, load, delete and list save slots. SaveAgent: Must be placed on a scene that pretends to be saved, handles all saving process for the scene, there's no need to call SaveService methods on the scene. If there’s an loaded slot and in this slot there’s data related to the scene, it will automatically apply the saved data to the nodes that contains the SaveElement child. SaveElement2D and SaveElement3D: Must be placed on a node or scene that pretends to have the properties saved, handles the serialization and load of the object. Used by the SaveAgent to save and load the scene elements. Specific properties to be saved can be set on the inspector. See documentation on Github and Examples on the plugin repository.
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VTileMap
Adds a new VTileMap node. Lets you define the tilemap's x & y axes using vectors. Renders tiles along those axes.
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New JSON Table Editor Plugin 2.1 for Godot 4.x
Version 2.1.1 (Latest) 2025 7.1 add sample_data.json Version 2.1.0 (Latest) 2025 6.25 ✨ Enhanced Floating Window Features Double click to expand cells in floating window Added row number column display in popup tables Added right-click context menu for row operations Complete row management (add before/after, copy, delete) Version 2.0.0 (Latest) 2025 6.20 table view ✅ Added multi-language support (Chinese/English) ✅ Integrated Excel-style table view ✅ Enhanced UI with language switching buttons ✅ Improved translation system ✅ Better error handling and validation ✅ Comprehensive documentation A powerful and user-friendly JSON editor plugin for Godot Engine 4.x that provides a visual interface for editing JSON files. Features: Visual tree view for JSON structure Direct JSON text editing File management (load/save) Type-safe value editing Support for all JSON data types: Strings Numbers Booleans Arrays Objects (Dictionaries) Real-time validation Integrated with Godot editor
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3D RTS Camera
A fully customizable and easy-to-use 3D RTS-style Camera for Godot 4.3. Intuitive camera movement for real-time strategy games or other projects requiring a top-down camera with RTS-like controls. Features: - Smooth zooming with adjustable limits - Orbit camera around a center point - Edge scrolling - Keyboard movement with configurable speed - Shift key speed boost - Middle mouse button control for pitch and rotation
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Visual Shader Normal Combine Node
Combine two normal maps using this node. Includes UDN, Whiteout, RNM and Unity blending methods.
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Visual Shader UV Manipulation Node
This is a visual shader addon that adds the UVManipulation node to the visual shader editor.
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Visual Shader Height Blend Node
This is a visual shader addon that adds the HeightBlend node to the visual shader editor.
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Visual Shader Derive Z Node
Get the Z channel of a normal map from X & Y channels.
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2D Camera Controller - Multitarget follow + FXs
The Smooth 2D Camera Controller gives you complete control over camera movement, delivering fluid gameplay experiences with minimal setup. ⚙️ How to install Download the .zip file Extract the folder `addons` to the root folder of your project Open Godot Editor to edit your project Enable `smartcamera2d` on Project Settings -> Plugins You might also like: 2D Top Down Shooter Template - https://andre-micheletti.itch.io/2d-top-down-shooter-engine-for-godot
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Export & debug
Export & debug adds a button (F7), where you export the project with your "debug" named preset, to "res://Export", and runs it with remote debug parameters. Important: 1. It cleans the folder on every run 2. You must set up the "debug" preset with debug console 3. Restart before using 4. You might run into permission issues
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UniParticles3D
A simple yet powerful 3D Particle System for Godot 4.3+. UniParticles3D provides an intuitive, modular approach to creating particle effects with a familiar interface inspired by Unity's particle system. UniParticles3D uses Godot's RenderingServer multimesh system for efficient rendering while keeping particle logic on the CPU. While not as performant as Godot's GPU-based particle system, it offers: - Easier and quicker setup - More intuitive controls - Visual gizmos for shape editing - Familiar workflow for Unity developers - Greater control over individual particles Perfect for when you just want some simple effects with a quick setup.
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AI Voices/Dialogues Generator (AllTalk_TTS)
This extension allows you to generate audio dialogues using artificial intelligence directly in Godot Engine. How does it work? - Choose a voice - Choose a language (en, fr, de, it, es) - Enter the text to be synthesized by AI - Click on 'Generate' - Get a wav file directly in Godot ready to be used for your game The audio file is generated directly in your Godot project and can be used immediately. This extension uses AllTalk. It is necessary to install and run AllTalk_TTS for the extension to work. You must have access to the AllTalk API locally for the extension to generate audio files.
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2D Hexagon TileMapLayer Navigation Class
This is a Godot plugin that adds a global class that navigates 2D TileMapLayers with hexagon-shaped cells. Works for Godot version 4.3 and up. Check out the Repo for a more detailed explanation of how to use this class!
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Coins Generator 3D
Coins Generator 3D is a plugin for Godot 4.3 that allows you to generate coins along paths in a 3D environment quickly and efficiently. Includes advanced options to distribute coins equally or based on path length, as well as allowing generation using PathFollow3D nodes or direct positions. Designed to facilitate the creation of collectibles in platform, racing and exploration games.
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Free fly camera
This is a versatile free-fly camera for Godot, designed to handle 3D character movement with smooth camera controls. It features adjustable movement settings, mouse sensitivity, sprinting, head rotation clamping, and more. It's perfect for exploring 3D environments or any other project that requires a free-form camera perspective.
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Locker - Saver, loader and storage manager
The Locker plugin is a framework created in Godot 4.3 meant to simplify the process of saving, loading and managing data in Godot projects. This plugin has as one of its main goals being open for user customizations, allowing the use of different user defined strategies for accessing data in different ways. Another feature that this Plugin provides in order to achieve that goal is giving users the ability to customize what's the directory in which the save files should be stored, what should be their name, and in what partitions they should be divided. This Plugin is capable of handling the gathering and the distribution of your game's data when saving and loading it based on configurations you provide. Multiple save files are supported, allowing you to separate data from different gameplays in a simplified way. Partitions can be used to access the game data in order to optimize the process with large amounts of data. This Plugin realizes its operations in an asynchronous way, so that manipulating large amounts of data doesn't make your game unresponsive. Another capability of this Framework is simplifying the access of your game's data through different versions of a save file. Allowing you to smoothly change the structure used to store your data. A bunch of configurations for this Plugin are available in the ProjectSettings when you activate the Plugin. Theses settings stay in the "addons/locker" path (make sure to refresh the ProjectSettings to see them). Documentation for this Plugin is built-in to the files, allowing you to read it directly through the Godot Editor. Unit tests are used to certify that the Locker Framework doesn't cause much bugs. If you find out any bugs, though, please report them. If you would like to contribute to this project, you can visit its Github page to find out how you can do that! :) To know more about this Framework, you can read its README.md and visit its Github repository, where a Wiki can be found with guides on how to get started with it. I hope this Framework helps you with your project! :D
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Visual Shader Vector Transform Node
Transforms a vector between different coordinate spaces.
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Top Down Camera
This addon aims to provide a general-purpose 2D camera for top-down games where the mouse pans and zooms the camera. Ideal for strategy/simulation games
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Visual Shader Normal Strength Node
This node lets you control normal map strength.
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Visual Shader Parallax Mapping Node
This node outputs UV based on height map for Simple Offset Mapping & Parallax Occlusion Mapping.
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Visual Shader Pixel Normal World Node
This node outputs normal map direction in world space based on the input.
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Visual Shader UV Nodes Pack
Necessary UV Nodes For Godot 4. Includes UVManipulation, UVPanner, UVTwirl, UVRotate, UVSpherize.
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editor-log-highlighter
This plugin adds highlighting to .log files in a specific format. Please see screenshot for detail.
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Inventory Manager
A minimalistic inventory manager for the Godot Game Engine. * Manipulate inventories with ease in GDScript * Easy to customize -- bring your own GUI nodes * Inventory viewer included at runtime in a debugger panel
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AI dialog generator plugin
This Godot plugin helps with creating AI generated dialogs for free! Use it in RPG (dynamic quest assigning also possible) or bring your NPCs to life.
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Minimize Web Build
A minification tool for Godot 4.3+ that automatically compresses files in your web build Speeds up your game loading even if your server does not support gzip compression. DISCLAIMER! 1. The compression ratio of a .pck file depends heavily on the set of assets in your project. 2. Loading speed depends on server settings. 3. On average, loading speed when using a plugin can be from 10% to 100% faster. See comparison calculations here: https://github.com/markushevpro/godot-minimize-html-build/blob/master/COMPARE.md Supported host platforms (where your editor runs): Windows x64 and Linux x64 Recent updates: - Added 4.6 template support - Disabled redundant compression (if any file is larger than the original, the original file is included in the build) - Linux support added - All PCK and WASM files in export folder now compressing automatically - Threads support & PWA support Recent fixes: - Fixed broken standalone PCK/ZIP export - Fixed a bug with double decompression of additional files - Fixed a bug in handling paths with spaces - Fixed Linux permissions issue - Fixed aside WASMs error - Fixed a bug that caused the plugin to run when exporting a non-web template How it works The add-on resaves large files (.pck, .wasm) with gzip compression and adds the ability to load gzip-compressed assets in the browser using pako. Nothing else will be changed in your files. Usage - Install the addon from AssetLib - Enable the plugin in your Project Settings. - Export your project to Web. More information at GitHub: https://github.com/markushevpro/godot-minimize-html-build
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Cardboard VR Camera 3D
# Cardboard VR Camera3D Google cardboard VR Camera for godot 4 For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope' Usage: * Just place on the scene orcharactebody 3D. Properties: * Active : bool = Is active * UseGysroscope : bool = If use gyroscope as rotation input * Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation * GysroscopeFactor : float = gyroscore factor speed (sensitivity) * RotateParent : bool = if rotates parent * Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use) * Input_Cancel : String = Input to release mouse capture * EyesSeparation : float = Separation of eyes cameras * EyeHeight : float = Base height camera * EyeConvergenceAngle : Eyes camera convergence angle
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HeinDraw - Image Editor
HeinDraw is a lightweight image editor addon that provides essential tools needed for quick image adjustments. # Features * Effects (brightness, contrast, saturation, hue, color replace, transformation) * Custom effect shaders can be added to hein_draw/effects. * Image Tools(resize, rotate, flip, crop) * Frames (outline, vignette, circular vignette) * Draw (stroke, brushes, pixel erase, seamless painting mode, randomize brush) * Custom brushes can be added to hein_draw/brushes. * Full Undo/Redo support. * pixel grid overlay and nearest neighor texture filter mode for editing retro arts * More to be added in future
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WDebugger - A Git-friendly Debugger
# WDebugger: A Git-friendly Debugger Most (if not all) of the debugging plugins have two major flaws that I always disliked: 1. They are not git-friendly. You can't ignore the debugging functions, therefore they're committed to the git history. This causes: - Bloat in your git history - Unwanted changes to files when you just want to change a debugging function - Conflicts when working in a team - which is probably the most important issue 2. They take too much space on the game, which interfers with the testing; Whether be a debugging console that pops up, or just normal GUI buttons you have defined. To Address and fix these issues, I made this plugin. It solves the first issue by separating the debugging functions in a specific file (which you can put in `.gitignore` afterwards); And solves the second problem by introducing a Window node that is separate from the main window. If you enjoyed the plugin, please give it a star on Github: https://github.com/zmn-hamid/Godot-WDebugger ## How To Test Just enable the plugin in the settings and run your game. If you're happy with the plugin, you can continue to the next section: ## How To Use 1. Define your debug functions inside `addons/wdebugger/wdebugger_core.gd` with the given instruction inside that file. 2. Open `.gitignore` file in your root directory and write the path to the core file inside of it: `addons/wdebugger/wdebugger_core.gd` 3. Enable the plugin and enjoy! ## How To Move The Core File 1. Cut/Copy the core file and paste it anywhere you want 2. Define this new path inside `.gitignore` and `addons/wdebugger/wdebugger.gd` -> `wdebugger_core_path` variable. ## Contribution Even though this is a fully functional plugin, any reasonable and beneficial contribution is highly appreciated. Feel free to make your changes and make a pull request or to just simply open an issue Please visit the project on github for more info: https://github.com/zmn-hamid/Godot-WDebugger # License This project is licensed under the GNU General Public License (GPL) v3. See `LICENSE` for full terms.
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GDScript syntax highlighting for GNU Nano text editor
This tool expands nano with syntax highlighting for `.gd` files. Installation: - download addon using godot or clone repository using git - open terminal and follow the instructions in the README.md file - after instalation you can remove this addon from godot project, syntax highlighting will remain installed in nano on your machine.
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Godot UI Animation Library
A collection of the most commonly used animations for your UI
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Polyrinthes, 3D Maze Generator
3D Maze generator, with Debug mode, showing connexion between rooms, hiding walls if necessary.
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3D Fighting Camera
Camera 3D that follows Characters on the stage. This plugin supports regular movement (forward, backward and vertical), lateral movement (side steps), detects side changes (cross-ups and cross-unders). Also interpolates its translation for a smooth camera movement. The "FM" slot refers to the "Fighter Manager" node of your Characters, such "FM" node can be a "Node3D" that must have an Script attached to it; That Script must have declared 2 String variables called "current_sidePJ1" and "current_sidePJ2" so the plugin can notice you in wich side your Characters are on. These 2 String varibles are updated with the values "LEFT" or "RIGHT", giving you the signal that your Characters have changed sides.
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Google Sheet Localization Handler
Sync your Godot game’s translations directly from Google Sheets! Easily manage, update, and test all your localizations right inside the editor—no more manual CSVs or copy-pasting. Perfect for teams and solo devs who want fast, hassle-free multilingual support.
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AI Assistants For Godot 4
A professional-grade AI coding assistant plugin for Godot 4 that transforms your development workflow with advanced features, responsive design, and enhanced markdown highlighting.