Minimize Web Build
A minification tool for Godot 4.3+ that automatically compresses files in your web build Speeds up your game loading even if your server does not support gzip compression. DISCLAIMER! 1. The compression ratio of a .pck file depends heavily on the set of assets in your project. 2. Loading speed depends on server settings. 3. On average, loading speed when using a plugin can be from 10% to 100% faster. See comparison calculations here: https://github.com/markushevpro/godot-minimize-html-build/blob/master/COMPARE.md Supported host platforms (where your editor runs): Windows x64 and Linux x64 Recent updates: - Added 4.6 template support - Disabled redundant compression (if any file is larger than the original, the original file is included in the build) - Linux support added - All PCK and WASM files in export folder now compressing automatically - Threads support & PWA support Recent fixes: - Fixed broken standalone PCK/ZIP export - Fixed a bug with double decompression of additional files - Fixed a bug in handling paths with spaces - Fixed Linux permissions issue - Fixed aside WASMs error - Fixed a bug that caused the plugin to run when exporting a non-web template How it works The add-on resaves large files (.pck, .wasm) with gzip compression and adds the ability to load gzip-compressed assets in the browser using pako. Nothing else will be changed in your files. Usage - Install the addon from AssetLib - Enable the plugin in your Project Settings. - Export your project to Web. More information at GitHub: https://github.com/markushevpro/godot-minimize-html-build
Get it → github.com