Procedural Generation middleware
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2D Procedural Map Generator
Provides a framework for 2D procedural map generation. Currently supports fully randomized generation of a sequential main path and optional progression locations, filling in the remainder with environment tiles.
Procedural Generation Godot -
Procedural Scene Generator 2D
A tool using noise and TileMapLayers to spawn scenes in a random pattern.
Procedural Generation Godot -
Procedural-Map-Generator
The plugin is capable of modifying a selected TileMap in Godot using various algorithms. These algorithms include Cellular Automata, Wave Function Collapse, and Gram-Elites. Different parameters can be specified for these algorithms. The plugin contains an Examples folder to test the map generation.
Procedural Generation Godot -
Wave Function Collapse (WFC) 2D/3D Generator
This is a wave function collapse implementation for Godot in C#. Please refer to Examples on how to use. basically you need 2 tile maps. one to create a new map on (target) and one to use as a sample on how the tiles are used (sample). Features: Create map based on a sample Different match levels are possible (through changing MATCH_RADIUS) Multi-threading Possibility analysis from sample Fail correction (Generation will not fail anymore!) Has a base generator class that can be expanded for your use Fully working 2D and 3D generation! Currently has built in support for TileMap2D and GridMap( 2D or 3D ) (Used tile-sets are from Kenney with a CC0 license)
Procedural Generation Godot