Procedural Generation middleware
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2D Procedural Map Generator
Provides a framework for 2D procedural map generation. Currently supports fully randomized generation of a sequential main path and optional progression locations, filling in the remainder with environment tiles.
Procedural Generation Godot -
apsis-drift
Deterministic procedural spaceflight rendered in the terminal with TermForge
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BlocksBeyondTheStars
A block-based 3D space crafting game: explore procedurally generated planets across many star systems, mine and craft, tame creatures, build ships, bases and your own space stations — solo or with friends. Open-source .NET server + Unity client, self-hostable.
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brileta
Game engine and roguelike sandbox in Python and C.
Procedural Generation Python -
FastNoiseLite
Fast, portable noise generation library for procedural generation (terrain, textures, worlds).
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mosaic-bridge
Unity Editor MCP plugin — AI agents drive Unity via Model Context Protocol. Apache 2.0, ~290 domain-specialized tools including procedural generation, simulation, physics, rendering, and AI behavior from published research papers.
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pixelcat
A cute pixel cat that lives on your desktop. It watches your cursor, kneads the keyboard when you type, purrs when you pet it, and climbs a yarn rope when you scroll. 100% original art + procedural sound. Try it in your browser, no install.
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pointliner
An outliner where any bullet can generate or compute. A scratchpad for thinking.
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Procedural Scene Generator 2D
A tool using noise and TileMapLayers to spawn scenes in a random pattern.
Procedural Generation Godot -
Procedural-Map-Generator
The plugin is capable of modifying a selected TileMap in Godot using various algorithms. These algorithms include Cellular Automata, Wave Function Collapse, and Gram-Elites. Different parameters can be specified for these algorithms. The plugin contains an Examples folder to test the map generation.
Procedural Generation Godot -
Wave Function Collapse (WFC) 2D/3D Generator
This is a wave function collapse implementation for Godot in C#. Please refer to Examples on how to use. basically you need 2 tile maps. one to create a new map on (target) and one to use as a sample on how the tiles are used (sample). Features: Create map based on a sample Different match levels are possible (through changing MATCH_RADIUS) Multi-threading Possibility analysis from sample Fail correction (Generation will not fail anymore!) Has a base generator class that can be expanded for your use Fully working 2D and 3D generation! Currently has built in support for TileMap2D and GridMap( 2D or 3D ) (Used tile-sets are from Kenney with a CC0 license)
Procedural Generation Godot -
zenritme
A calm, premium terminal timer, stopwatch, and Pomodoro ritual with built-in procedural sounds.