Inventory middleware
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Ellyality Inventory
General inventory system fit for all types of game
Inventory Godot -
GBIS-Grid Base Inventory System
A foundational inventory framework for Godot Designed with an MVC-like architecture that separates presentation layer from data layer, offering high extensibility Simple integration with minimal intrusion into existing projects Supports independent data saving and loading
Inventory Godot -
Inventory
This plugin adds inventory management, crafting, drag-and-drop functionality, collectible items, food, item durability, and more to your Godot 4 project. It's simple, efficient, and ideal for beginners. Note: Watch the setup video before downloading.
Inventory Godot -
Inventory Editor (G4)
This is a Godot Editor plugin to manage inventories and items in godot. The plugin allows you to quickly and easily manage all your inventories and items. You can also create your own inventory and items ui. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. You can also test all your inventories and items in preview mode. Version: 0.1.5 godot 4 rc1
Inventory Godot -
Inventory Forge
Visual item database editor with multilingual support for RPG and adventure games
Inventory Godot -
Inventory Manager
A minimalistic inventory manager for the Godot Game Engine. * Manipulate inventories with ease in GDScript * Easy to customize -- bring your own GUI nodes * Inventory viewer included at runtime in a debugger panel
Inventory Godot -
Inventory Toolkit
Scripts and base classes for inventory control, with configurable item stack and slots. Check the example for tipical usage.
Inventory Godot -
Wyvernbox - Inventory System
Yet another inventory system, made primarily for Action RPGs. Now for Godot 4! Setup: - Drag stuff from addons/wyvernbox_prefabs into your scene. Should just work. - Enabling the plugin optional, but highly recommended. - If enabled, access the Documentation as you would in Godot - via the F1 key, then search. - Items are defined through ItemType resources. - For loot tables, make ItemInstantiators (each item, chance optional) and/or ItemGenerators (one from list, can be generated by script). For "or" logic or script-driven checks, make ItemPatterns. Supports: - 4 inventory types, including those for multi-slot items, equipment, and theoretically-infinite (or count-limited) currencies - all types are compatible with GUI containers - 2D and 3D ground items - gestures: quick-transfer (Shift-Click), gather/transfer all items of type (Double-Click), split one/half (Right-Click) - crafting with substitutes and random outcomes, merchants with randomized and limitable wares - localizable equipment affixes (for your Incredible Club of Casual Murder) - item search/filters, autosave - custom inspector tables to map items to values in YOUR classes (like in ShopManager, ItemGenerator, ItemPattern objects). Include an Item Browser popup to easily drag-drop item types, generators and patterns from the project. - hook up the GrabbedItemStack node's signals to a node to make input events do custom actions with grabbed items. Try the example: - Copy the example/ and addons/ folders into you project. DON'T unpack the entire repo zip, just these two. - Enabling the plugin optional, but highly recommended. - Launch test_2d.tscn