Wyvernbox - Inventory System
Yet another inventory system, made primarily for Action RPGs. Now for Godot 4! Setup: - Drag stuff from addons/wyvernbox_prefabs into your scene. Should just work. - Enabling the plugin optional, but highly recommended. - If enabled, access the Documentation as you would in Godot - via the F1 key, then search. - Items are defined through ItemType resources. - For loot tables, make ItemInstantiators (each item, chance optional) and/or ItemGenerators (one from list, can be generated by script). For "or" logic or script-driven checks, make ItemPatterns. Supports: - 4 inventory types, including those for multi-slot items, equipment, and theoretically-infinite (or count-limited) currencies - all types are compatible with GUI containers - 2D and 3D ground items - gestures: quick-transfer (Shift-Click), gather/transfer all items of type (Double-Click), split one/half (Right-Click) - crafting with substitutes and random outcomes, merchants with randomized and limitable wares - localizable equipment affixes (for your Incredible Club of Casual Murder) - item search/filters, autosave - custom inspector tables to map items to values in YOUR classes (like in ShopManager, ItemGenerator, ItemPattern objects). Include an Item Browser popup to easily drag-drop item types, generators and patterns from the project. - hook up the GrabbedItemStack node's signals to a node to make input events do custom actions with grabbed items. Try the example: - Copy the example/ and addons/ folders into you project. DON'T unpack the entire repo zip, just these two. - Enabling the plugin optional, but highly recommended. - Launch test_2d.tscn
Get it → github.com