AI middleware
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codex-game-studio
Codex-native CLI for AI-assisted game development, scaffolding local projects with studio roles, bounded prompts, and hard-failing validation.
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first-playable
An AI-assisted workflow that turns game ideas into tested, playable Unity builds.
AI Unity -
godot-game-studio-agent
Automate game production in Godot, Unity, and Unreal with a studio-style agent that manages workflows, project documentation, and engine-specific quality checks.
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hera-agent-unity
Low-token CLI for AI agents to control a live Unity Editor.
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MelonS-Agents
An agent that builds, plays, and verifies its own game ? a colony-sim prototype gated by 15-scenario input-level repro tests + isolated-grader rubric verdicts ? plus production media skills: music-video (60s 9:16 shorts, beat-aligned, genre-aware) and Korean job-board digest. agentskills.io-spec compliant. v0.4.0.
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mosaic-bridge
Unity Editor MCP plugin — AI agents drive Unity via Model Context Protocol. Apache 2.0, ~290 domain-specialized tools including procedural generation, simulation, physics, rendering, and AI behavior from published research papers.
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unity-ai-bridge
Enable direct AI control of the Unity Editor for scene inspection, material editing, testing, and performance profiling without extra setup.
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unity-biome-mcp
MCP server for Unity Editor — 142 tools for scene, assets, animation, VFX, playtest & more
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unity-kiss-mcp
MCP server for controlling Unity Editor from Claude Code. TCP bridge, 98 tools, plugin system, token-optimized, in-editor chat.
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unityxclaude
Control Unity Editor with Claude via MCP to create scenes, edit components, manage assets, run builds, and execute C# from chat