Rendering middleware
All platforms Godot (19) TypeScript (5) Web (4) React (3) C++ (3) Node.js (2) JavaScript (2) Vue (1) Lua (1) Go (1) Rust (1) Unity (1)
-
Hammer
Hammer is an open source cross-platform framework which uses Vulkan as backend. With support for collision detection and point lights.
-
SimpleGameEngine
A super simple game engine in Post-Modern C
-
tachyon
Very fast 3D, and associated game projects.
Rendering C++