Drop-In Monetization Framework
Gamepasses, dev products, persistent saves, and Roblox Premium benefits all wired together with proper receipt idempotency, race-safe DataStore writes, and a modular handler-per-product config that scales from 1 to 100 monetized items. WHAT YOU GET - Gamepass detection on player join + instant detection of mid-session purchases - Dev product receipt processing with full idempotency (no double-grants on retry) - Race-safe DataStore wrapper - retry, per-player mutex, BindToClose flush - Roblox Premium membership detection - Modular handler pattern: configure once, add new gamepasses in 5 lines - Optional analytics hooks - Luau type annotations throughout - Heavily commented source - every architectural decision explained - Compatible with PlayerProfile / ProfileService if you have an existing save system 5-MINUTE SETUP - full README baked into the asset itself. LICENSE: Single-developer license. Use across all of YOUR games. Cannot be resold or redistributed.
Get it → create.roblox.com