Map Lighting Editor
MapLightingEditor lets you give every area of your map its own mood. Warm taverns, spooky caves, foggy graveyards and bright neon streets! What does it do? 💡 Region-based lighting: Use 3D parts as “lighting zones” so you control lighting per room/area, not the whole map at once. 📸 Capture from current Lighting: Set up Lighting/Atmosphere/ColorCorrection how you like, then hit capture to store it in a region. 🌗 Smooth blending: Use gradients so walking between zones (inside → outside, cave → forest) fades nicely instead of snapping. 🏠 Indoor vs outdoor made easy: Make cosy interiors, harsh exteriors, tunnels, caves, etc. all in one map with ease! 🧱 Attach zones to parts: Link a lighting region to a house, elevator, moving platform, etc., and it will follow automatically. 🌍 Multiple maps/worlds: Switch between different worlds with a dropdown and keep separate lighting setups for each.
Get it → create.roblox.com