Godot 4 2D Shader Pack — 10 Production Shaders
Godot 4 2D Shader Pack — 10 Production Shaders 10 ready-to-use shaders for Godot 4. Drag, drop, tweak. No coding required. Every shader exposes all parameters as inspector uniforms so you can dial in the perfect look in real-time. What's Inside Outline — Pixel-perfect edge outlines with configurable color and width Dissolve — Noise-driven burn transitions with colored edge glow Water Ripple — Compound wave distortion with directional flow Fire — Procedural fBm flame with 3-color heat mapping Ice — Frost overlay with crystals, shimmer, and edge highlights Pixelate — Block pixelation with Bayer dithering plus brightness/contrast Shockwave — Expanding ring distortion with multi-ring support Shadow Creature — Dark entity effect with pulsing red edge glow Heal Glow — Radiant healing aura with pulse rings and sparkles Lightning Arc — Branching bolts with random flicker and glow Perfect For RPGs — enemy freeze (ice), death effects (dissolve), spell auras (heal glow) Action Games — hit feedback (shockwave), screen effects (pixelate), boss intros (shadow creature) Creature Battlers — companion to the Creature Battle System — add elemental flair to every move Metroidvanias — environmental hazards (fire, lightning), traversal effects (water ripple) What You Get 10 .gdshader files — each is a standalone canvas_item shader Comprehensive README with parameter documentation for every uniform Usage tips for combining shaders and animating via AnimationPlayer Requirements Godot 4.0 or later Works on all 2D nodes (Sprite2D, AnimatedSprite2D, Control, TextureRect) No additional plugins or assets needed License: MIT — Use in any commercial or personal project. No attribution required.
Get it → davidswhile.gumroad.com