NeonForge UI Kit — Neon UI Components for Godot 4
NeonForge UI Kit A focused set of working neon UI components for Godot 4 — pure GDScript, no texture dependencies. The charts and radial bars are drawn with Godot's _draw() API, so they stay crisp at any resolution. Open the included project and press Play: the showcase scene demonstrates the theme engine, animated radial bar, bouncy buttons and elastic modal window immediately. What you get (24 scripts, every one validated with Godot 4.6 headless) Theme engine NeonThemeManager autoload — call change_theme(primary, secondary, background) once and every subscribed component recolors live via signal. Includes a high-contrast (white-on-black) accessibility toggle. Vector-drawn components (editor @tool preview) Radial progress bar with glow pass Glowing line graph with grid Radar/stat polygon chart Skill-tree connection renderer (highlights unlocked paths) Buttons, windows, tooltips NeonButton (bouncy hover/press tweens, theme-aware) and NeonGlowButton Elastic modal window with open/close signals Ready-made tooltip prefab (.tscn) with screen-edge clamping HUD and feedback Inventory grid, toast notification stack, scrolling action log, progress-unlock grid, world-space interaction prompt, typewriter dialogue box, subtitle manager, cinematic letterbox bars Menus and input Sliding tab container, radial selection wheel, virtual joystick, swipe + pinch gesture detector, minimal debug console Extras Chromatic aberration + vignette post shader Live showcase scene, RTL-aware localizer helper Honest scope These are scripts you attach to your own nodes (plus one tooltip prefab and the demo scene) — not a skinned theme resource or art pack. Each script's header says what child nodes it expects. No icons or textures are included; the look comes from vector drawing, tweens and the shader. Requirements: Godot 4.x (validated on 4.6). License: royalty-free for use in any number of your games, commercial or not. No resale or redistribution as a pack.
Get it → coinmaster50.gumroad.com