VRchat Cabin systam
Cabin System — Private Rooms for VRChatTurn any space in your world into claimable, tier-based private rooms — with owners, whitelists, and one-click eviction.Cabin System is a drag-and-drop UdonSharp kit that lets players claim, lock and manage private "cabins" inside your VRChat world. Access is controlled by a rank hierarchy (VIP → Partner → Group → MOD): higher ranks can take over a room from lower ranks, owners can allow friends, and intruders get teleported out automatically.What's inside Tier hierarchy — VIP / Partner / Group / MOD, with hierarchical takeover. Claim & Lock — reserve a room from inside the perimeter and lock it down. Whitelist — allow specific players to stay inside (two-column control panel). One-click Evict — kick + revoke intruders; they're teleported out instantly. Auto-release — the cabin frees itself when the owner leaves the world or zone. Restricted rooms — mark a cabin as tier-gated even without manual lock. Manual network sync — consistent shared state across everyone in the instance. Auto-wiring — triggers auto-detect their collider and teleport target. Bilingual PDF documentation (EN/ES) included. Why Cabin System Multi-room ready — drop a controller + perimeter trigger per cabin. Role-driven — tiers read from simple GameObject gates, easy to plug into your existing rank setup. Owner-first control — only the owner (or MODs, optional) can lock/manage. Prefab included — CabinController.prefab ready to duplicate. Requirements Unity + VRChat Worlds SDK3 UdonSharp (U#) + TextMeshPro (UI) Delivery: .cs scripts + prefab + PDF docs. For use in your own worlds.Access control is client-side enforced (standard Udon behavior) — it's a room-reservation / access system, not an anti-cheat.Made by Carmesi. Questions or support? Message me. Discord: carmesi115
Get it → carmesi115.gumroad.com