MazeForge — Procedural Maze Generator HDA for Houdini
MazeForge — Procedural Maze Generator HDA for HoudiniProduction-tested Houdini tooling for senior VFX and FX TD workflows. Every file ships with clean, documented setup steps and works in current production pipelines.Overviewhttps://w MazeForge turns any Houdini scene into a procedural maze in seconds. Built as a Python SOP + HDA, it generates a fully carved maze with a solved path, a guide arrow, and cinematic extras — all from a handful of sliders. Shape & Structure 4 maze topologies: Rectangle, Circle (masked), DWhat you get Ready-to-open Houdini file(s) with organized node graph Parameterized controls for production iteration VEX wrangle nodes annotated for readability ACEScg-compatible color handling throughout Pipeline integrationDrop into an existing Houdini setup and wire the outputs into your current Karma XPU / Redshift render. Adjustable detail, point counts, and substeps are exposed so you can hit exact production targets without re-simulating.Detailshttps://w MazeForge turns any Houdini scene into a procedural maze in seconds. Built as a Python SOP + HDA, it generates a fully carved maze with a solved path, a guide arrow, and cinematic extras — all from a handful of sliders. Shape & Structure 4 maze topologies: Rectangle, Circle (masked), Diamond (masked), and Polar (concentric rings with curved walls) Loops % knob opens extra routes for multiple solutions Custom start/end cells with automatic A* path solving Path & Motion Animated arrow that follows the solved path with car-like cornering (Gaussian smoothing) Curvature-driven banking: the arrow tilts into turns, scaled by how sharp the corner is, with adjustable response smoothing Smooth Catmull-Rom spline trail that ends exactly at the arrow — never overshoots Path reveal modes: trim from start, behind the ball, or ahead of it World Building Ground, walls, and ceiling that exactly match the chosen footprint Bevel caps, random color seeds, and per-part color control UV coordinates for textures or point-cloud paint Checkpoints with celebration bursts and a finish flag FX Ideal for: VFX shots, game level prototyping, motion graphics, product renders, and teaching A* / maze algorithms in Houdini. Tags / keywords Houdini, HDA, digital asset, procedural, maze generator, Python SOP, VFX, motion graphics, game dev, level design, Houdini 20+, spline, pathfinding,Compatibility: Houdini 19.5+ (Karma XPU and Redshift verified). License: use in shots and projects freely.
Get it → baisomderik.gumroad.com