Bounds Snapper
2d oldGDScript
Snaps bounding box of selected 3D object(s) to bounds of other objects in the scene graph. Usage: 1. Toggle the tool (● button) in the 3D viewport header. 2. Select your target 3D object(s). 3. Hold the B key and hover near a bounding box corner. 4. Click and hold the LMB on the corner to begin dragging. 5. Drag towards another object's bounding box corners to snap. 6. Release the mouse button to apply, or RMB while dragging to cancel.
Get it → github.com