Input Buffer Combo System
A lightweight and flexible combo input buffer system for Godot 4. This addon allows you to track player inputs, store them in a timed buffer, and detect combos based on customizable action sequences. It is ideal for fighting games, action games, and any system that requires chained inputs. Features: Input buffering with configurable time window Combo detection using action sequences Supports custom InputMap actions Priority-based combo resolution (longer combos first) Easy integration into existing player controllers The system works by capturing input events, storing them in a buffer, and resolving combos after a short delay. When a valid sequence is detected, it returns the corresponding combo action for execution. Perfect for: Fighting game mechanics Hack-and-slash combat systems Advanced player input handling Includes example usage and simple setup.
Get it → github.com