Trauma - 2D Camera Shake Plugin for Godot
GDScript
Trauma-based camera shake for Camera2D. Usage: 1. Add a CameraShake node as a child of your Camera2D. 2. Call shake(profile) with any ShakeProfile resource. 3. Or call add_trauma(0..1) for cumulative effects (e.g. per bullet hit).
Get it → github.com