Dialog system Renpy style
# Godot Dialogue System A simple **Ren'Py-style dialogue system for Godot** that allows NPCs to speak and present the player with interactive choice menus. This system is designed to be **lightweight, modular, and easy to integrate** into existing scenes. It supports displaying NPC dialogue, showing character names, and presenting branching choices that can trigger functions in your game. --- ## Features * NPC dialogue with speaker names & custom colors * Dialogue UI overlay using `CanvasLayer` * Dynamic choice menus * Choices can call functions in the parent scene * Trigger other functions (actions) * Change Background * Add sounds * Easy to reuse across multiple NPCs * Works well for **visual novel style interactions**
Get it → github.com