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[GSL] Godot Shader Linker

godot   Free   by D.Jorkin
GDScript

Shader graph assembler for Godot 4.2+. Import a Blender node graph and get an equivalent Godot shader. Installation Copy the addons/godot_shader_linker_(gsl) directory into your Godot project. In Project → Plugins enable “Godot Shader Linker (GSL)”. A Shader Linker tab will appear in the editor Bottom Panel. Setting up the Blender add‑on Method 1 — install from zip (recommended) Blender → Edit → Preferences → Add-ons → Install… Select gls_blender_exp.zip. Enable GSL Exporter in the add‑ons list. Switch to Godot — the Shader Linker panel will show Status: Connected to Blender. Method 2 — Scripts Directories (convenient for development) Blender → Edit → Preferences → File Paths → Scripts Directories → Add Point it to .../addons/godot_shader_linker_(gsl)/Blender (or directly to .../Blender/addons, where gls_blender_exp lives). Restart Blender and enable GSL Exporter (Add-ons). Switch to Godot — the Shader Linker panel will show Status: Connected to Blender. Supported Nodes - Texture Coordinate - Mapping - Image Texture (projections: Flat, Box, Sphere, Tube; interpolations: Linear, Closest; extension: Repeat, Extend) - Noise Texture - Fractal Noise - Color Ramp - Combine Color - Separate Color - Combine XYZ - Separate XYZ - Math (subset of modes: Add, Subtract, Multiply, Divide, Power, Modulo, Floor, Ceil, Truncate, PingPong, Atan2, Compare, etc.) - Vector Math (subset: Add, Subtract, Multiply, Divide, Dot Product, Cross Product, Normalize, Length, Distance, Scale, Project, Reflect, Refract, Wrap, Snap) - Normal Map (Tangent Space) - Bump - Principled BSDF (base set, simplified coat) - Material Output

Get it → github.com
Related:
godotgdscriptshaders

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