Runtime Debug Tools
GDScript
A proof-of-concept addon that adds features to Godot runtime debugging. Features include: - Support for 2D and 3D scenes. - In-game debug camera with editor controls. - In-game object picker, which highlights the object in the Editor. - Selecting an object in the remote scene tree highlights the object in the game. - Runtime toggling of debug visualisations, such as collision shapes and wireframes. - Optional automatic pausing of the scene when debug tooling is activated.
Get it → github.com