Saveable (C#)
GDScript
A save system for Godot C#. Requirements: - Godot 4.2.x Mono Version. - Installed Newtonsoft.Json package. Features: - Saving entire node trees. - Uses Newtonsoft.Json for serialization and deserialization. - Supports both encrypted, compressed and regular mode. - ISaveable interface to allow modular save/load structures. For more details, visit the GitHub repo.
Get it → github.com