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GodotP2PNetwork

godot   Free   by Nines2B
GDScript

# GodotP2PNetwork ## Summary GodotP2PNetwork adds a network/lobby layer over existing networking infrastructure. Currently, we support - [https://github.com/CoaguCo-Industries/GodotSteam](https://github.com/CoaguCo-Industries/GodotSteam) #### Future Plans to Support: - Native Godot Networking - Peer to Peer Proxy server - To avoid having players have to port forward to play with friends ## Plugins ### Optional - Highly recommend since this is the only working Networking layer currently - Steam - [https://github.com/CoaguCo-Industries/GodotSteam](https://github.com/CoaguCo-Industries/GodotSteam) - [https://godotsteam.com/](https://godotsteam.com/) ## Features - RPC Signals - Send singals to any connected clients - RPC Method - Make method calls on any connected clients - RPC Sync - Sync Objects Across all clients - Network Lobby - Network Chat - Lobby Search - Configurable Network timing - Allow for client-side processing with period server syncs to reduce network load ## Singletons - `P2PNetwork` - `P2PLobby` ## Example - [GodotP2PNetworkExample](https://github.com/DawnGroveStudios/GodotP2PNetworkExample)

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