archviz — independent software & tools
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old wooden chair
This Vintage Wooden Chair is a realistic, game-ready 3D asset designed for use in games, architectural visualization, animations, cinematics, and virtual environments. Featuring a timeless wooden design with detailed PBR materials, this chair is ideal for creating rustic interiors, cafés, old villages, historical settings, and realistic outdoor scenes. The model is optimized for real-time rendering while maintaining a high level of visual quality, making it suitable for both game development and high-quality renders.
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Atmospheric European Environment
Capture the timeless charm of a classic European city with this beautifully atmospheric 3D environment.
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European City Park & Environment
Craft stunning, large-scale worlds with this picturesque 3D city and park environment. This game-ready scene features a beautifully detailed, European-inspired city skyline that overlooks a sprawling, hilly park filled with vibrant autumn and summer trees. This asset is an ideal starting point for open-world games, architectural visualizations (ArchViz), historical simulations, or as a breathtaking background for cinematic storytelling. The entire environment is low-poly and optimized for excellent real-time performance in engines like Unreal and Unity, allowing you to build expansive scenes without sacrificing quality. Features: Large-Scale City & Park Scene: A complete, expansive environment ready for your project. Game-Ready & Low-Poly: Designed for smooth performance in large-scale worlds. High-Quality PBR Textures: Realistic materials for classic architecture and natural foliage. Modular Elements: Buildings and trees can be used to further expand or customize the city. Beautiful Scenery: The combination of classic buildings and a colorful park creates a unique, memorable look. Build the city of your dreams. Download this magnificent and performance-friendly environment today!
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Table - Procedural Furniture
Apply this node group to a Plane to generate a table. To scale the table on the X/Y axis, adjust the size of the Plane in "Edit Mode" with Transform Pivot Point set to Individual Origins. A procedural furniture generator for creating a simple table